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MORE VFX HELP
Basic Houdini
knowledge
FLIP Fluids
What's a SOP? and Others.
What is an SDF?
L-Systems
Ocean Simulations
Oceans/Whitewater Part 2
Meta-Balls
Houdini: Explosions
Vellum Part One
Vellum Part Two
Clouds : Houdini
Houdini Tutorials
Abstract Effects
Houdini Attributes
Vellum Part Four
Vellum Part 3
Creating Bodily Fluid Simulations
Using Switches
An Intro to CHOPS
Procedurally Modeling Rocks and Minerals
Houdini: Snow
Troubleshooting Collisons
Sparse Pyro
An Intro to VOPs
Troubleshooting Whitewater
Hair and Fur Dynamics
Expanded Houdini
Know-how
Houdini Lights
Nebulae Creation Physics
External Resources
References for Non-Conventional Ways of using Houdini
Houdini: Forum Notes
Nebulae Creation in Houdini
Thinking Outside Houdini
Procedural AIs
A Non-Traditional Approach to Houdini
Creating Bodily Fluid Simulations
Workflows in Houdini
Deleting Attributes
Crowd Dynamics
3D to 2D VFX Tips
VEX Help Sheet
VEX Help Sheet Part Two
What are Tops?
Vellum Workflow
Davinci Resolve, Maya, and Unreal Help
Maya Lights
Unreal Animation
Render Terminology
Underwater Scenes
Nebulae Creation Physics
Refractive Indexes
Arnold Render Tips for Maya
Davinci Resolve Help/ Color Correction
Davinci Resolve Help Part 2
Advanced VFX
Knowledge, and other Fun Stuff
Visualization and Cosmochemistry
Procedural Storytelling Part Two
Spotlight: The Canadian VFX Industry
Procedural Storytelling Part One
Reflection: One Year Later
Music and VFX
Disadvantages of Proceedural Audio
Houdini's Mathimatical Concepts
Visualization of The Theory of Randomness
Jellyfish Facts, and Simulation Tricks
Polynomial Equations in CGI
Dark Matter and Energy: Visualization
Quantum Visualization and Houdini
Atomic Physics and Houdini
How has VFX changed over 20 Years?
Paleontology and Visualization
Hydrodynamics and Liquid Crystals
3D Applications in the Fashion Industry
Archaeology Meets VFX
VFX and Astrobiology
A History of Houdini
Quantum Physics in Houdini