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Rock and Minerals: Procedural Modeling
Abstract Effects in Houdini
Explosions In Houdini
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Houdini Ocean Simulations Part 2
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Houdini:Vellum Part 3
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©Copyright Kate Xagoraris 2020
MORE VFX HELP
Basic Houdini
knowledge
FLIP Fluids
What's a SOP? and Others.
What is an SDF?
L-Systems
Ocean Simulations
Oceans/Whitewater Part 2
Meta-Balls
Houdini: Explosions
Vellum Part One
Vellum Part Two
Clouds : Houdini
Houdini Tutorials
Abstract Effects
Houdini Attributes
Vellum Part 3
Creating Bodily Fluid Simulations
Using Switches
An Intro to CHOPS
Vellum Part Four
RBD Workflows
Procedurally Modeling Rocks and Minerals
Houdini: Snow
Keep Coding: Intro Tips for Houdini
Troubleshooting Collisons
Sparse Pyro
An Intro to VOPs
Troubleshooting Whitewater
Clouds and Atmospheric Effects
Hair and Fur Dynamics
Expanded Houdini
Know-how
Houdini Lights
Nebulae Creation Physics
External Resources
References for Non-Conventional Ways of using Houdini
Houdini: Forum Notes
Hair and Fur Dynamics Part 2
Nebulae Creation in Houdini
Thinking Outside Houdini
Procedural AIs
A Non-Traditional Approach to Houdini
Creating Bodily Fluid Simulations
Workflows in Houdini
Deleting Attributes
Crowd Dynamics
Industry Advise for Junior FX Artists
3D to 2D VFX Tips
VEX Help Sheet
VEX Help Sheet Part Two
What are Tops?
Vellum Workflow
Notes on Noise
Houdini's intergration of Visuals and Color
Davinci Resolve, Maya, and Unreal Help
Maya Lights
Unreal Animation
Render Terminology
Underwater Scenes
Quality Control For FX: Fix it before your Supervisor Sees It
Nebulae Creation Physics
Refractive Indexes
Arnold Render Tips for Maya
What is Velocity?
Davinci Resolve Help/ Color Correction
Davinci Resolve Help Part 2
Does Science Make You a Better Supervisor?
Advanced VFX
Knowledge, and other Fun Stuff
Visualization and Cosmochemistry
Procedural Storytelling Part Two
Spotlight: The Canadian VFX Industry
Procedural Storytelling Part One
Reflection: One Year Later
Music and VFX
Disadvantages of Proceedural Audio
Houdini's Mathimatical Concepts
Visualization of The Theory of Randomness
Jellyfish Facts, and Simulation Tricks
Polynomial Equations in CGI
Dark Matter and Energy: Visualization
Quantum Visualization and Houdini
Atomic Physics and Houdini
How has VFX changed over 20 Years?
Archaeology Meets VFX
VFX and Astrobiology
Paleontology and Visualization
Hydrodynamics and Liquid Crystals
3D Applications in the Fashion Industry
A History of Houdini
Quantum Physics in Houdini
Imaging Invertebrate Zoology
Cosmochemistry and VFX
VFX and The Development of PTSD Treatment
History of Women in VFX
Production 101
Cat Simulations and Dynamics
Visualizing Strange Matter
Controlling Chaos Theory in VFX
Let's Simulate Neutron Stars
Volcanoes. Lava, and Simulations in Houdini
Visualizing Genetic Geometry
Eyes, Irises, and VFX
Octopus Simulation Tips and Tricks
Creature Effects for Whales
Visualizing and Simulating Quantum Materials
Squid Simulations and VFX
Simulating Sharks
Sonoluminescence and Simulations
Science and Simulations at The Canadian Space Agency
Designing a Sci-Fi Environment, Scientifically!
Hustle It: Marketing for VFX
Butterflies: Effects and Physics
Advice From a Mid-Level FX Artist: Part 2
From Junior to Mid Level Artist: How to Make The Jump
Gore Effects: Part Two
Mental Health in VFX
Miscellaneous
Projects
Abstract Hydrodynamics in Houdini: Files and Breakdown
Using scientific theory in your Houdini FX
How To Think Like a Scientist
Scientific Visualization in Houdini: Recording
8 tips to make your team’s Houdini FX builds more efficient
Gridmarkets Protien Visualization Part One
A Dive into Astrophysics and Houdini: Article
7 tips to increase your efficiency with SideFX Houdini
Lecture Recording from The University of Aukland
WVFX Mental Heath Seminar
The PBD Houdini Toolkit
The Atmospheric Toolkit
History of the Canadian VFX Industry
Coming Soon:
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