top of page
L-Systems
L-Systems
HOME
VFX Help
Projects
Community Involvement
Historical Research
CONTACT
More
Use tab to navigate through the menu items.
©Copyright Kate Xagoraris 2024
VFX Articles and Resources
Basic Houdini
knowledge
Shot Management for FX Artists
An Intro to VOPs
Troubleshooting Whitewater
Troubleshooting Collisons
Houdini: Snow
Keep Coding: Intro Tips for Houdini
Houdini Attributes
Vellum Part One
Vellum Part Two
Vellum Part 3
Vellum Part Four
Sparse Pyro
Creating Bodily Fluid Simulations
Houdini's intergration of Visuals and Color
Procedurally Modeling Rocks and Minerals
References for Non-Conventional Ways of using Houdini
Houdini: Forum Notes
External Resources
Nebulae Creation Physics
Houdini Lights
FLIP Fluids
What's a SOP? and Others.
What is an SDF?
Ocean Simulations
Clouds : Houdini
L-Systems
Abstract Effects
Meta-Balls
Houdini: Explosions
Oceans/Whitewater Part 2
Using Switches
An Intro to CHOPS
RBD Workflows
Nebulae Creation in Houdini
Hair and Fur Dynamics Part 2
3D to 2D VFX Tips
Industry Advise for Junior FX Artists
Houdini Tutorials
Hair and Fur Dynamics
Clouds and Atmospheric Effects
Render Terminology
Nebulae Creation Physics
Davinci Resolve Help/ Color Correction
Arnold Render Tips for Maya
Refractive Indexes
Procedural AIs
Thinking Outside Houdini
Deleting Attributes
Workflows in Houdini
VEX Help Sheet Part Two
Creating Bodily Fluid Simulations
Maya Lights
Unreal Animation
A Non-Traditional Approach to Houdini
Crowd Dynamics
What are Tops?
Vellum Workflow
Notes on Noise
VEX Help Sheet
Underwater Scenes
What is Velocity?
Quality Control For FX: Fix it before your Supervisor Sees It
Davinci Resolve Help Part 2
Does Science Make You a Better Supervisor?
Science and Simulations at The Canadian Space Agency
Advanced VFX
Knowledge, and other Fun Stuff
Procedural Storytelling Part One
Hydrodynamics and Liquid Crystals
Cat Simulations and Dynamics
Procedural Storytelling Part Two
VFX and Astrobiology
Visualizing Genetic Geometry
Spotlight: The Canadian VFX Industry
3D Applications in the Fashion Industry
Eyes, Irises, and VFX
Visualization and Cosmochemistry
Music and VFX
Disadvantages of Proceedural Audio
Houdini's Mathimatical Concepts
Reflection: One Year Later
Jellyfish Facts, and Simulation Tricks
Polynomial Equations in CGI
A History of Houdini
Cosmochemistry and VFX
VFX and The Development of PTSD Treatment
Controlling Chaos Theory in VFX
Octopus Simulation Tips and Tricks
History of Women in VFX
Quantum Physics in Houdini
Visualizing Strange Matter
Production 101
Visualizing and Simulating Quantum Materials
Volcanoes. Lava, and Simulations in Houdini
Let's Simulate Neutron Stars
Creature Effects for Whales
Visualization of The Theory of Randomness
Atomic Physics and Houdini
Butterflies: Effects and Physics
Simulating Sharks
Sonoluminescence and Simulations
How has VFX changed over 20 Years?
Squid Simulations and VFX
Archaeology Meets VFX
Mental Health in VFX
Dark Matter and Energy: Visualization
Quantum Visualization and Houdini
Imaging Invertebrate Zoology
Paleontology and Visualization
From Junior to Mid Level Artist: How to Make The Jump
Gore Effects: Part Two
Abstract Hydrodynamics in Houdini: Files and Breakdown
Advice From a Mid-Level FX Artist: Part 2
Who are these artists? A Guide for VFX Recruiting
EDM: Visual Effects..But With Glow Sticks
Modeling Ice and Water Formations
Designing a Sci-Fi Environment, Scientifically!
Hustle It: Marketing for VFX
Using scientific theory in your Houdini FX
8 tips to make your team’s Houdini FX builds more efficient
7 tips to increase your efficiency with SideFX Houdini
WVFX Mental Heath Seminar
History of the Canadian VFX Industry
The PBD Houdini Toolkit
Scientific Visualization in Houdini: Recording
A Dive into Astrophysics and Houdini: Article
Lecture Recording from The University of Aukland
How To Think Like a Scientist
Gridmarkets Protien Visualization Part One
The Atmospheric Toolkit
bottom of page