Procedural Storytelling vs Procedural Reality
Updated as of August 26th, 2020
Foreword
As my journey through the visual effects industry progresses, one of the more recurring features I keep on seeing is the disconnect of visual effects from story telling and creativity. An argument could be reached that movies and TV shows have become more about the explosions and effects, than the original storytelling elements that movies are known for.
Another thing that as started to catch my eye is the development of Houdini as companies and people are pitching Houdini into non film industry based work. You can find paper after paper of how Houdini is being pitched for astrophysics, NASA simulations, aeronautic simulations, and architecture planning to name a few. Even assisting in hospital work. This is proof that Houdini can be used for anything.
These series of articles you will start to see how we can start to piece back story telling elements into visual effects. In Summary, we'll talk about the importance of storytelling, and sound integration. We will also go through why movies need sound tracks and visual effects. As well as how we can use Houdini to create different story telling elements in an nontraditional way for the software. Then we will talk about customizing Houdini for either theoretical or practical ways to visualize techniques in different industries. Then, we'll discuss how visual effects as evolved over the past 20 years, and the next stages AI will have in our software.
Be prepared, this is going to be a lot of reading. I'll be listing references as we go along per topic, and some final resources to explore. Let's get started. You can also view Part Two of this series; HERE.
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Storytelling and Sound in Cinema: HERE
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Houdini's System Integration of Visuals and Color: HERE
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Houdini's Visualization of Mathematical Concepts: HERE
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Thinking Outside the Software: HERE
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Why do Artists Use Houdini?: HERE
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Nontraditional Approaches of Using Houdini: HERE
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A Breakdown of Andrew Lowell's Work: HERE
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Uses of Artificial Intelligence in the Visual Effects and Film Industry: HERE
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How has Visual Effects Changed Over the Past 20 Years?: HERE
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Visualization of the Unified Theory of Randomness: HERE
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Quantum Visualization in Houdini: HERE
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Theoretical Particles and a Continuation on Quantum Theory in Houdini: HERE
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Where Archaeology Meets VFX: HERE
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A Continuation on Paleontology in VFX: HERE
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Atomic Physics vs Houdini: HERE
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Dark Mater and Energy: Visualization Ideas: HERE
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Polynomial Equations and Mathematical Shapes in CGI Software: HERE
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Hydrodynamics, Liquid Crystals, and Visualization: HERE
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3D Applications in The Fashion Industry: HERE
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Disadvantages of Creating Procedural Audio and Music: HERE
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Could We create Artificial Life or Intelligence Through Procedural Software?: HERE
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How does the Development of Procedural Effects and Storytelling affect us?(Conclusion): HERE
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More References: HERE
***When these pages are all complete I will be publishing condensed PDFs, which will make the process of reading this more easier. I will link them below when ready.
Summarized PDFs
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Atomic and Quantum Physics and Their Application in VFX: HERE
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Artificial Intelligence and Visual Effects: HERE
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Paleontology In VFX: HERE
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History of Visual Effects and Film-making: HERE
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Procedural Audio and Musical Effects: HERE
Creating Concealing Entities Of The Universe Episode PDFs
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Part One; How to Build an Amplituhedron: Coming Soon
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Part Two; Building The Cosmic Web: HERE
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Part Three; Creating The Universal Magnetic Fields: HERE
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Part Four; Creating a Dark Galaxy: HERE
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Part Five; Exploring The Shapes of The Universe: Coming Soon