Procedural Storytelling vs Procedural Reality 

Updated as of March 28th, 2020



As my journey through the visual effects industry progresses, one of the more recurring features I keep on seeing is the disconnect of visual effects from story telling and creativity.  An argument could be reached that movies and TV shows have become more about the explosions and effects, than the original storytelling elements that movies are known for.

Another thing that as started to catch my eye is the development of Houdini as companies and people are pitching Houdini into non film industry based work. You can find paper after paper of how Houdini is being pitched for astrophysics, NASA simulations, aeronautic simulations, and architecture planning to name a few.  Even assisting in hospital work. This is proof that Houdini can be used for anything.  

These series of articles you will start to see on my site are going to be about how we can start to piece back story telling elements into visual effects. In Summary, we'll talk about the importance of storytelling, and sound integration. We will also go through why movies need sound tracks and visual effects. As well as how we can use Houdini to create different story telling elements in an nontraditional way for the software. Then we will talk about customizing Houdini  for either theoretical or practical ways to visualize techniques in different industries. Then finally, we'll discuss how visual effects as evolved over the past 20 years, and the next stages AI will have in our software.

Be prepared, this is going to be a lot of reading. I'll be listing references as we go along per topic, and some final resources to explore. Let's get started. This will also be my rough draft for a bigger article later on.

  1. Importance of Storytelling and Sound in Cinema: Coming Soon

  2. The Importance of Visual Storytelling: Coming Soon

  3. Houdini's System Integration of Sound: Coming Soon

  4. Houdini's System Integration of Visuals and Color: Coming Soon

  5. Houdini's Visualization of Mathematical Concepts: HERE

  6. Thinking Outside the Software: HERE

  7. Why do Artists Use Houdini?: HERE

  8. Nontraditional Approaches of Using Houdini: HERE

  9. A Breakdown of Andrew Lowell's Work:  Here

  10. A Breakdown of Anastasia Opara's Machine Learning: Coming Soon

  11. The Advantages of Procedural Storytelling and it's Changes in the Industry: Coming Soon

  12. The Disadvantages of Creating a Procedural Stories: Coming Soon

  13. Can We Manipulate Reality Though Visual Effects?: Coming Soon

  14. Uses of Artificial Intelligence in the Visual Effects and Film Industry: In Progress

  15.  How has Visual Effects Changed Over the Past 20 Years?: Coming Soon

  16. Visualization of the Unified Theory of Randomness: In Progress

  17. Disadvantages of Creating Procedural Audio and Music: HERE

  18. Could We create Artificial Life or Intelligence Through Procedural Software?: HERE

  19. How does the Development of Procedural Effects and Storytelling affect us?(Conclusion): Here

  20. More References: Here

***When these pages are all complete I will be publishing a condensed PDF, which will make the process of reading this more easier. I will link it below when it is ready.