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Procedural Storytelling vs Procedural Reality 

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Updated as of August 26th, 2020

 

Foreword

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As my journey through the visual effects industry progresses, one of the more recurring features I keep on seeing is the disconnect of visual effects from story telling and creativity.  An argument could be reached that movies and TV shows have become more about the explosions and effects, than the original storytelling elements that movies are known for.

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Another thing that as started to catch my eye is the development of Houdini as companies and people are pitching Houdini into non film industry based work. You can find paper after paper of how Houdini is being pitched for astrophysics, NASA simulations, aeronautic simulations, and architecture planning to name a few.  Even assisting in hospital work. This is proof that Houdini can be used for anything.  

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These series of articles you will start to see how we can start to piece back story telling elements into visual effects. In Summary, we'll talk about the importance of storytelling, and sound integration. We will also go through why movies need sound tracks and visual effects. As well as how we can use Houdini to create different story telling elements in an nontraditional way for the software. Then we will talk about customizing Houdini  for either theoretical or practical ways to visualize techniques in different industries. Then, we'll discuss how visual effects as evolved over the past 20 years, and the next stages AI will have in our software.

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Be prepared, this is going to be a lot of reading. I'll be listing references as we go along per topic, and some final resources to explore. Let's get started. You can also view Part Two of this series; HERE.

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  1. Storytelling and Sound in Cinema: HERE

  2. Houdini's System Integration of Visuals and Color: HERE

  3. Houdini's Visualization of Mathematical Concepts: HERE

  4. Thinking Outside the Software: HERE

  5. Why do Artists Use Houdini?: HERE

  6. Nontraditional Approaches of Using Houdini: HERE

  7. A Breakdown of Andrew Lowell's Work:  HERE

  8. Uses of Artificial Intelligence in the Visual Effects and Film Industry: HERE

  9.  How has Visual Effects Changed Over the Past 20 Years?: HERE

  10. Visualization of the Unified Theory of Randomness: HERE

  11. Quantum Visualization in Houdini: HERE

  12. Theoretical Particles and a Continuation on Quantum Theory in Houdini: HERE

  13. Where Archaeology Meets VFX: HERE

  14. A Continuation on Paleontology in VFX: HERE

  15. Atomic Physics vs Houdini: HERE

  16. Dark Mater and Energy: Visualization Ideas: HERE

  17. Polynomial Equations and Mathematical Shapes in CGI Software: HERE

  18. Hydrodynamics, Liquid Crystals, and Visualization: HERE

  19. 3D Applications in The Fashion IndustryHERE

  20. Disadvantages of Creating Procedural Audio and Music: HERE

  21. Could We create Artificial Life or Intelligence Through Procedural Software?: HERE

  22. How does the Development of Procedural Effects and Storytelling affect us?(Conclusion): HERE

  23. More References: HERE

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***When these pages are all complete I will be publishing condensed PDFs, which will make the process of reading this more easier. I will link them below when ready. 

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Summarized PDFs

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  • Atomic and Quantum Physics and Their Application in VFX: HERE

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  • Artificial Intelligence and Visual Effects: HERE

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  • Paleontology In VFX: HERE

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  • History of Visual Effects and Film-making: HERE

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  • Procedural Audio and Musical Effects: HERE

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Creating Concealing Entities Of The Universe Episode PDFs

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  • Part One; How to Build an Amplituhedron: Coming Soon

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  • Part Two; Building The Cosmic Web: HERE

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  • Part Three; Creating The Universal Magnetic Fields: HERE

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  • Part Four; Creating a Dark Galaxy: HERE

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  • Part Five; Exploring The Shapes of The Universe: Coming Soon

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