Procedural Storytelling Part Two

Updated as of August 24th, 2020

Intro:

In a previous set of articles I broke down some different uses VFX was being used for outside of the film industry. In this series of articles I wanted to continue that process. So here are my next articles on visualization, VFX, 3D art, and scientific understanding. I hope you enjoy this part two, and who knows..This might spawn another series of tutorials. ;)

  1. Arenology - The Study of Sand and VFX: Coming Soon

  2. Forestry, Preservation, and Visualization: Coming Soon

  3. Mushroom Systems and Fungal Simulations: Coming Soon

  4. Super-fluids, Non-Newtonian fluids, and a Continuation of Fluid Dynamics: Coming Soon

  5. Osteology, Bones, and Visualizing Remains: Coming Soon

  6. Ecology and Further Visualization: Coming Soon

  7. Cosmochemistry and The Visualization of Matter in The Universe: Coming Soon

  8. The Evolution of Forensic Visualizations and Simulations: Coming Soon

  9. Visualizing Marine Biology: Coming Soon

  10. Phycology, Botany, and Computer Imaging: Coming Soon

  11. Imaging the Tiny world of Invertebrate Zoology, Arthropods, and Spiders: Coming Soon

  12. Ichthyology, Fishing, and The Impact with the 3D Industry: Coming Soon

  13. Visualizing the Field of Bathymetry, and The Bottom of The Ocean Floor: Coming Soon

  14. The Simulation of Autonomy in Space Robotics: Coming Soon

  15. A Journey through Aerostatic Simulations: Coming Soon

  16. VFX and Astrobiology: Coming Soon

  17. Mapping The Extinction of Species: Coming Soon

***When these pages are all complete I will be publishing condensed PDFs, which will make the process of reading this more easier. I will link them below when ready. 

Summarized PDFs

- Coming Soon