How does the Development of Procedural Effects and Storytelling affect us?(Conclusion)
May 19th, 2020
As we have seen through these chapters, the more procedural our world becomes, the more appealing our lives are. We now have the ability to use a computer program to generate everything in our homes and run it accordingly. We also are able to tell stories faster through procedural generation of visual effects, music, and scientific visualization. We can also use artificial intelligence to do our jobs for us while we sit back and relax at home.
We are becoming somewhat lazy.
Proceduralism causes many draw backs. As things become easier to create and express, the less activities and creations seem genuine. Suddenly, someone can print out a 3D representation of a character in 20 minutes, that it might have taken you a month to create the backstory for. Movies that you enjoyed watching as a kid that took the director 3 years to complete, are now being remade in under a year. Probably without the same connections and creativity.
Music as also moved from hand written composure, to buttons that you can press under a minute for the same results. A talented artist now struggles to show their talent because someone else can copy them with a more popular electronic voice.
Science on the other hand has thrived under 3D developments. Using visualization software has helped diagnose data, and theories better than ever before. Particles that we didn't think existed 30 years ago now can be shown in an artificial environment to educate others.
However, what does this mean for proceduralization and visual effects? I would argue that we should throw everything out that makes it easier to control creativity. Or anything that can manipulate others ideas. But in the practical world, that is unlikely to happen. We all eventually accept the the things that make our lives easier. However, we still need to be reminded that even though we have time efficient tools, we still tell the tools where the points are moved, what objects mimic reality, and what is most pleasing to us.
We could use artificial intelligence to try and place some creativity back into music, visual effects, and other art-forms. There a few promising softwares and tools out there, and in the next few years we will see them grow. However, this also raises the question of if we can replace human creativity with a robots, what's stopping us from making the entire film industry procedurally generated?
This question might raise the idea that we need to expand our skills past the film and games industry as artists. By expanding our skills into other departments and industries, we can have the upper hand when it comes to our job's security. The more we know about the world around us, the more we can adapt to it, and evolve with it.
We need to stop and recognize when proceduralization can inspire us, and lead to to create better things. But we also need to recognize when it comes between us growing forward as artists and leaders. In order to create better things, we need grow past what is easier, and complete the harder tasks the long way.
We don't create the side effects, we create the main effects.