How does the Development of Procedural Effects and Storytelling affect us?(Conclusion)
January 17th, 2020
As we have seen through these chapters, the more procedural our world becomes, the more appealing our lives are. We now have the ability to use a computer program to generate everything in our homes and run it accordingly. We also are able to tell stories faster through procedural generation of visual effects, music, and scientific visualization. We can also use artificial intelligence to do our jobs for us while we sit back and relax at home.
We are becoming somewhat lazy.
This causes many draw backs. As things become easier to create and express, the less activities and creations seem genuine. Suddenly, someone can print out a 3D representation of a character in 20 minutes, that it might have taken you a week to create the backstory for. Movies that you enjoyed watching as a kid that took the director 3 years to complete, are now being remade in under a year. Probably without the same connections and creativity.
Music as also moved from hand written composure, to buttons that you can press under a minute for the same results. A talented artist now struggles to show their talent because someone else can copy them with a more popular electronic voice.
What do we need to do to place the joy back into this life of organized procedure?
I would argue that we should throw out everything that makes it easier to control creativity, and use someone elses out the window. But practical world, that is unlikely to happen. We all eventually accept the the things that make our lives easier. However, we still need to be reminded that even though that we have a tool that can do anything we ask it to do. We still tell it where the points are moved, what objects mimic reality, and what is most pleasing to us.
We could use artificial intelligence to try and place some creativity back into music, visual effects, and other art-forms. There a few promising softwares and tools out there, and in the next few years we will see them grow. However, this also raises the question of if we can replace human creativity with a robot's, what's stopping us from making the entire film industry procedurally generated?
We need to stop and recognize when proceduralization can inspire us, and lead to to create better things. But we also need to recognize when it comes between us growing forward as artists and leaders. In order to create better things, we need grow past what is easier, and complete the harder tasks the long way.
We don't create the side effects, we create the main effects.